My name is Danny Plass-Oude Bos. Since April 2014, I'm a lecturer in Software Engineering at Saxion University for Applied Sciences. The previous six years, I've been doing research into brain-computer interfaces at the Human Media Interaction group at the University of Twente. November 21st, I'll give my PhD defense.
Visiting address
Room 4-27
Van Galenstraat 19

Making BCIs better

Controlling things directly with your mind sounds like magic, yet brain-computer interfaces (BCIs) promise us just that. After decades of research, we have prototypes that show that this form of telekinesis through technology is possible, but not easy...

Most of the current research on BCIs is focused on improving the detection of the 'thoughts' that control these interfaces. This book goes beyond that, looking at the system as a whole. This fresh point of view opens up new ways to dramatically improve BCIs, making them more accurate and more easy to control.

The first half of the book tackles the basic questions: What do users want from BCI control? Do they even know how much control they really have? The second half provides simple post-processing methods. If you are looking for a way to patch up brain-computer interfaces to provide the user with better control for less effort, look no further.

Research prototypes


In the popular video game World of Warcraft, you play a druid. Druids can change into animals. In your human form you are very good at casting spells from a distance. When you change into a bear you excel at close combat with your sharp claws and teeth. In this version, when you are stressed or aggressive you change into a bear, and when you relax you revert to your human form. Your brain now determines the way you play.


This YouTube video shows almost all our BCI demos. Missing are some demos I have not been involved in personally, such as BrainBrush and BrainTwitter.


Personal favorites

  1. Perception and manipulation of game control
    D Plass-Oude Bos, B van de Laar, B Reuderink, M Poel, A Nijholt Intelligent Technologies for Interactive Entertainment, 57-66, 2014.
  2. Design requirements and potential target users for brain-computer interfaces -- recommendations from rehabilitation professionals
    F Nijboer, D Plass-Oude Bos, Y Blokland, R van Wijk, J Farquhar Brain-Computer Interfaces 1 (1), 50-61, 2014.
  3. A Preliminary Survey on the Perception of Marketability of Brain-Computer Interfaces and Initial Development of a Repository of BCI Companies
    F Nijboer, BZ Allison, S Dunne, D Plass-Oude Bos, A Nijholt, P Haselager. Proc. of the 5th Int. BCI Conference, pages 1-4. Graz, 2011.
  4. Improving BCI performance after classification
    D Plass-Oude Bos, H Gürkök, B Reuderink, M Poel. Proc. of the 14th ACM ICMI, 2012.
  5. Perspectives on user experience evaluation of brain-computer interfaces
    B van de Laar, H Gürkök, D Plass-Oude Bos, F Nijboer, A Nijholt. Universal Access in Human-Computer Interaction, LNCS, 2011.

Most cited

  1. Turning shortcomings into challenges: Brain-computer interfaces for games
    A Nijholt, D Plass-Oude Bos, B Reuderink. Entertainment Computing 1 (2), 2009. [166]
  2. EEG-based emotion recognition - The Influence of Visual and Auditory Stimuli
    D Oude Bos. Capita Selecta (MSc course), University of Twente, 2006. [95]
  3. Brain-computer interfacing and games
    D Plass-Oude Bos, B Reuderink, B Laar, H Gürkök, C Mühl, M Poel, A Nijholt, D Heylen. Brain-Computer Interfaces, 2010. [69]
  4. Bacteria Hunt: Evaluating multi-paradigm BCI interaction
    C Mühl, H Gürkök, D Plass-Oude Bos, ME Thurlings, L Scherffig, M Duvinage, et al., Journal on Multimodal User Interfaces. [28]
  5. Bacteria Hunt: A multimodal, multiparadigm BCI game
    C Mühl, H Gürkök, D Plass-Oude Bos, ME Thurlings, L Scherffig, M Duvinage, et al., University of Genua. eNTERFACE. [28]

Citation counts, in square brackets, from GScholar, Nov 2014. View complete listing of publications here.


UT Nieuws, Dec 3 2009.
Danny Plass and Bram van de Laar on Alpha World of Warcraft
TEDx Amsterdam Demo Video, 20 Nov 2009.
Alweer een innovatie op het gebied van gamen
Vara ConsumentenTV24, 5 June 2009.
Reportage: computerspel bestuurd door emoties
Radio 5: TELEAC Hoe?Zo!, 4 June 2009.
Actueel: met je humeur een computergame besturen
Radio 5: TELEAC Hoe?Zo!, 28 May 2009.
Using your mood to operate a computer game, May 28 2009.
Gamen met je hersenen
UT Nieuws, May 28 2009.
Met gedachten computer besturen
Telegraaf, May 16 2009.


New Venture Innovative Startup Competition
Top-20 in rounds 1 and 3, 2012-2013, with B. Reuderink.
STW Valorization Grant Phase 1, 2012.
25k to develop a proof of concept and business plan in half a year, with B. Reuderink.
Eniac Scriptieprijs 2009 Nomination
Ended up 4th place.
Best Demonstration Award at BrainGain Consortium 2009
AlphaWoW, with: Van de Laar, B.L.A.
Best Demonstration Award at BrainGain Consortium 2008
BrainBasher, with: Reuderink, B.
GALA Public and Jury Awards at IVA 2007, Paris
Trackside DEIRA, with: Knoppel, F. and Tigelaar, A. and Alofs, T.

BCI Colleagues

Boris Reuderink (now enterpreneur)
researches how to make BCIs more robust, with as goal to take the BCI from the lab into the real world
Christian Muehl (now at INRIA)
works on recognizing affect from EEG and physiological sensors for affective computing
Hayrettin Gurkok (now at Nedap)
conducts research on multimodality and realistic settings for BCIs
Bram van de Laar (now at ANT)
works on the effects of using brain-computer interfaces on user experience
Femke Nijboer (now in Leiden)
investigates how to best conduct ethical discussions about BCI with the public

© Danny Plass-Oude Bos 2008-2014